Setup a realtime Online-Connection?

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Post » Sat Dec 22, 2012 10:09 pm

Did search and read a lot, but i can not find a good solution.

How do i realize a realtime-connection, so that two platform players can act in a game without playing on one local device?

Thanks :)xeed2012-12-22 22:10:06
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Post » Sat Dec 22, 2012 11:52 pm

"Multiplayer/Networking" section in the how do I FAQ.

Use a third part plugin like socket.io for C2, make a webserver in node.js to link clients.

But realtime as in realtime action game is nearly impossible to achieve at the moment.
Turn-based is probably what will work the best for now.
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Post » Sun Dec 23, 2012 10:25 am

Many thanks.
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