Several problems with construct2/cocoonjs

Discussion and feedback on Construct 2

Post » Sat Feb 23, 2013 12:54 am

Same situation here ! , i wish atleast the existing IAP for CocoonJS Object is fixed
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Post » Sat Feb 23, 2013 1:45 am

Interestingly, it seems that solved my problem of audio. Now need to know because when I open the application launcher or the cocoon even when I get the apk project because it gives the error message on my galaxy y "stopped unexpectally"
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Post » Sat Feb 23, 2013 1:49 am

ah I also have another question, I have to make the same application on multiple resolutions, or I can do in a standard resolution and appliances will readjusting?
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Post » Sat Feb 23, 2013 5:51 am

Construct doesn't have the option to specify ldpi, mdpi, hdp or xdpi assets as native code does, but when exporting to cocoons you must select full screen mode, so the app will stretch to cover the whole screen on the device..

You can design in the biggest res (will consume a lot of ram and may crash the device - happened to me) and it will scale down with good detail

You can design low res and it will scale up, but get blurry.
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Post » Sun Feb 24, 2013 12:36 am

I design and medium resolution (640x480 example) and select full screen, a phone that the resolution is 320x240 it will work well?
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Post » Sat Mar 09, 2013 5:11 am

[QUOTE=Murray] Interestingly, it seems that solved my problem of audio. Now need to know because when I open the application launcher or the cocoon even when I get the apk project because it gives the error message on my galaxy y "stopped unexpectally"[/QUOTE]

@Murray when you say "That", what solution do you mean I'm experiencing the same error...
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Post » Tue Mar 12, 2013 10:35 pm

good question, I also want to know
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Post » Sun May 19, 2013 3:10 am

@Ludei @ashley

The Audio Set Silent just doesn't work on ipads. Works fine in browsers but completely ignored on iPad is this issue fixed in cocoonjs 1.4? and if so when are we likely to be able to access the update?
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