SFX Latency on Android - Help!

Discussion and feedback on Construct 2

Post » Fri Oct 23, 2015 11:21 am

Hello there,

I am creating a small game but I notice huge latencies on Android devices, so I created an simple app to play a sound whenever a sprite is being touched.

I have a latency of about 200-300ms on my Samsung Galaxy S6
Same happens on an S4 and on a Tab 7.0

Latency occurs either if exported as HTML5 or made apk with crosswalk.

On iOS and Windows it works flawless.

Is this normal? Is this being addressed? Can I do something about it?

Here's a demo video: http://www.liveleak.com/view?i=109_1445598241

Here's the app I made to test https://dl.dropboxusercontent.com/u/327 ... 0Test.capx
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Post » Fri Oct 23, 2015 12:06 pm

Hello Alejocazu

Yes, there is that sound latency on android devices. Currently there is no way around it. I have found, for me at least, that the more powerful the device the lower the latency
on my TAB 2 there is a massive latency and on my S6 very little while my TAB 3 and S4 have the same 200-300ms latency you are referring to.
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Post » Fri Oct 23, 2015 1:27 pm

Thanks for your reply!

So is this a Scirra issue (i.e. can I use another program and will have less latency?) or an Android issue? Is this being addressed?
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Post » Fri Oct 23, 2015 6:49 pm

Not sure, but I also make android games with click team fusion 2.5 developer. There is no latency when I use that app on the same devices.
Android sound latency has been like that for as long as I have been part of this community, there has been some talk about it on the forums but I don't think it will change any time soon. For now I've just learned to live with it.
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Post » Tue Oct 27, 2015 12:14 pm

Well after having downloaded a couple of applications that require short latency (a piano, guitar, drums) I've noticed that the latency, although existant, it's WAY lower than Construct's 300ms. :(
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