Shackles

Show us your completed creations made in Construct 2

» Mon Apr 13, 2015 9:27 am

Message: Delphawi can only post plain text URLS until they have 500 rep. 2 URLS modified. Why?

Hello All !

Yesterday I finished my new game: Shackles. It is a game about Failure and Observing, inspired by Gods will be Watching and The Stanley Parable. You can play it at the end of the topic
The goal is to reach the white room. I don't want to add any further explanation, because the game -should- present its idea clearly.

I am aware of few bugs (sorry), but the game took a lot of time and I need to study now so please focus on the design, art, story and the main goal of the game.

Feedback: please tell me what did you learn from the game and how did you learn it. C&C about how to make the design better and more easier to understand are much appreciated. Bug reports are welcome as well but don't bother with them for now !

Play it on GameJolt : http://goo.gl/MYNoOi , and Itch.io : http://usagi.itch.io/shackles

Challenges I faced using Construct 2:
• The rotating mechanism was hard and still buggy. I wanted to make the object rotate a full cycle only one time, but could not find a clear approach for doing so.I tried using the Rotate behavior and calculate the required acceleration using movement equations, but could not stop it from deceleration. At the end I used the Sine behavior with Sawtooth wave, then checked for its magnitude (-ve or +ve) based on the direction the character is facing (rotating CW or CCW), which was another challenge.
I suggest adding a "One-shot" property to the Rotate behavior, or a "Non-Periodic" (execute once) property for the Sine behavior. Or maybe I am doing it wrong ?
• I needed to make the text move upward, the Sine was moving it down as well, so I used the Bullet. The Bullet changed the angle of the text to face the moving direction, but since I needed the text to stay at angle=0, I Pinned it to another hidden object with the Bullet behavior.
I suggest making a bullet property that does not change the sprite angle. Or maybe I am doing it wrong ?
• Leg movement was hard to implement since the boot angle was changing. So I pinned the boot to an invisible rotating object.
I suggest adding a property to make the object rotate around a point without changing its angle. Or maybe I am doing it wrong again ?

Thank you and Have Fun !
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» Tue Apr 14, 2015 5:41 am

Nice!
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» Sat May 23, 2015 10:38 am

Thanks
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