shader editor, full screen scaling and CRT plugin

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Post » Sun Sep 24, 2017 3:18 am

Hello. Hope someone will be kind enough to offer some advice.

On my low res game I am using the shader editor for some cool effects.

To keep the effects at the same resolution as the rest of the game, I have full screen scaling set to LOW QUALITY.

However, if I want to use the CRT effect plugin I have to have full screen scaling set to HIGH QUALITY, otherwise the shader displays at the actual screen resolution as opposed to the game resolution.

Is there any way I can get the shader working at low resolution without adding a mosaic to downgrade it? I worry adding more effects may effect performance, and having the full screen scaling set to HIGH may effect more effects as I add them later..

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