Shader Effects in fullscreen

Discussion and feedback on Construct 2

Post » Fri Aug 31, 2012 1:41 am

I wanted to try out the Haze example in an Awesomium exported exe and inadvertedly noticed something. It seems that when you go fullscreen the shaders (or at least the warp one) doesn't scale with the change (if at all or not properly I don't know) to fullscreen.



Is this something that we'll just have to manually adjust for (and if so... how?) or is it something that needs to be "fixed" (in which case I'd post it to the bugs section)?inkBot2012-08-31 02:27:15
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Post » Fri Aug 31, 2012 2:28 pm

It's true some of the shaders act differently depending on the size of the texture. Post a bug report about it and I'll try to get round to it soon.
Scirra Founder
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