shaders & iPad

Discussion and feedback on Construct 2

Post » Tue Aug 28, 2012 11:23 am

Hi
I read that shaders where not supported by Safari sodoes it mean that I can't use the Multiply effect on an iPad ? Is there a way to activate these effect by using, for exemple, appmobi or Cocoon ?
Thanks
Laurent
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Post » Tue Aug 28, 2012 1:21 pm

Shaders currently require WebGL support, which isn't supported anywhere on mobile yet. Hopefully in future support will arrive to some mobile browsers...
Scirra Founder
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Post » Tue Aug 28, 2012 6:47 pm

That's too bad! It was exactly the function I've long been waiting for.
Nos other to simulate the multiply effect ?
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Post » Wed Aug 29, 2012 12:36 am

Unfortunately not - it really needs WebGL support.
Scirra Founder
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Post » Wed Aug 29, 2012 2:39 am

If you want to test WebGL on your iPad, you need to jailbreak your iPad, http://demoseen.com/webglenabler/

It's only for developers
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Post » Wed Aug 29, 2012 7:57 am

Thanks Joannesalfa.
But the app I'm working on is for common users and most of them have unjailbroken devices.
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Post » Wed Aug 29, 2012 8:20 am

[QUOTE=Laurent] Thanks Joannesalfa.
But the app I'm working on is for common users and most of them have unjailbroken devices. [/QUOTE]

We don't know about Apple is really slow about pushing updates from Safari into the webview to implement WebGL, it's not enabled at all. But iAds works with WebGL.
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Post » Wed Aug 29, 2012 11:31 am

And does appmby and phonegapp work with WebGl ?
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Post » Wed Aug 29, 2012 11:39 am

@Laurent : do you need the multiply effect between an image and a color, or between two images ?
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Post » Wed Aug 29, 2012 12:06 pm

between two images, i'm afraid...
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