shaders & iPad

Discussion and feedback on Construct 2

Post » Wed Aug 29, 2012 12:42 pm

What about Cocoon? Would it work with that?
@bearboxmedia
www.bearboxmedia.com

Nintendo Wii U Developer using Construct 2
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Post » Mon Sep 03, 2012 8:14 pm

@Laurent : I don't know if the iPad is going to be fast enough, but I added blending modes between two Sprites : http://www.scirra.com/forum/behavior-sprite-effects-inject-text-on-sprite_topic51516_post324649.html#324649
Examples :
- multiply

- add
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Post » Tue Sep 04, 2012 12:38 am

@Pode : Oh that looks awesome !!!
Thanks !
What kind of other effects cans you make, like soft light, hard light ?
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Post » Tue Sep 04, 2012 11:06 am

@Laurent : those are the supported modes : src-over, screen, multiply, difference, exclusion, src-in, add, lighten, darken, overlay, hardlight, colordodge, colorburn.
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Post » Tue Sep 04, 2012 11:39 am

@Pode : Thanks, mate, I finally found them. But how do I apply them ? When I add the ImageEffect behavior, it says it has (no properties)
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Post » Tue Sep 04, 2012 12:04 pm

@Laurent : you need to check the demo ! .
You need two Sprites. One of them to which you add the behavior. After that, you can go in the "events" sheet, and add an action on the Sprite on which you added the behavior, which consist in one of the "blending action".
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Post » Tue Sep 04, 2012 1:07 pm

@Pode : Oh I see ! It works as an event. Thanks a lot for that !
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Post » Tue Sep 04, 2012 5:27 pm

@Laurent : I was planning to add that feature a moment ago, but that's when I saw your post that I found it more waited for that I was thinking.
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Post » Tue Sep 04, 2012 5:59 pm

@Pode : indeed it was ! Thanks again
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