ShaderTool

Share your Construct 2 effect files

Post » Fri Jan 30, 2015 9:47 pm

Hi

Does anybody know if ShaderTool (http://store.steampowered.com/app/314720/) can be used to create shaders for Construct 2 ?
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Post » Fri Jan 30, 2015 11:35 pm

It's GLSL programming. All you need is code https://www.shadertoy.com/
You can code WebGl but i don't know how this thing does work in C2
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Post » Sat Jan 31, 2015 12:03 am

Ignore me. I'm putting some random reply here so I remember to look at this later. I want to look at ShaderToy but the site is crashing at work for me.
Kurieus
Come visit and play Blast Box!
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Post » Sat Jan 31, 2015 1:00 am

Thank you @Uniform but I try to avoid coding. ShaderTool is a visual tool, based on nodes.

Here is something a user said about the product :

I really like this as it makes shader development very efficient by cutting out the tedious aspects of such. It is also very useful for learning purposes, as you don't have to spend so much time doing error-prone juggling of uniforms, shader programs, matrices, etc, in the code of the actual application you intend on implementing the shader in. Instead, all aspects and components of your shader are sorted clearly and concisely across nodes that function in intuitive ways.


In this post : https://www.scirra.com/forum/about-webgl-effects_t118207
@Ashley said something about GLSL.
ShaderTool supports GLSL, so I wonder if the program can be used to create shaders for C2 ?
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