Shadow Casting with complex shapes?

New releases and general discussions.

Post » Mon Sep 08, 2008 1:23 am

I was just wondering if the shadow caster behavior was going to be upgraded sometime in the future to support shapes other than squares and rectangles. Its not exactly an important feature but it would be pretty cool to have all the same.

(...I know it was suggested that you could achieve a similar effect by making a completely black copy of whatever sprite you want shadows for and use skew to make it move around, but the example that I've seen of skew to fake 3d objects looked kind of odd)
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Post » Mon Sep 08, 2008 1:30 am

It will be updated eventually, and the interface will be pretty similar to the one in the physics behavior. However, if we finish the inline editor for the physics complex shape, then we can just copy and paste the code from physics into shadow...
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Post » Mon Sep 08, 2008 1:33 am

Good to know. Thanks!
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