Shadow Ninja 2.0 (Rotary Competition)

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Post » Mon Feb 27, 2012 5:37 pm

*EDIT*
Se my post further down for updates


Hello!

My contribution to the rotary competition, I bring you Shadow Ninja!


http://www.scirra.com/arcade/addicting-rotary-games/610/shadow-ninja

This is the first game I have ever made and since I lack all the skills of design/drawing, I went with a black and white sort of Stick Figure game.

The goal is to get trough each stage as fast as possible in order to collect Badges (Gold, Silver, Bronze).

More levels will come and also more things to interact with in the stages such as elevators and buttons.

To do:
Save/Load game state
Sound on/off

Any feedback is welcome and I almost insist on it

Have Fun! EDIT*EDIT**EDIT*zapmore2012-03-05 15:03:46
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Post » Mon Feb 27, 2012 8:16 pm

Great game, great graphics, great audio.
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Post » Tue Feb 28, 2012 1:44 am

very nice sir...loved the 'action' music. felt like i was a stick figure 'shaft'...lol
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Post » Thu Mar 01, 2012 3:27 am

great great game !
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Post » Thu Mar 01, 2012 8:43 am

Thank you all, fun to hear that you like it!
Will continue to develope and fine tune it, and my goal is that it should be playable on an ipad.
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Post » Fri Mar 02, 2012 8:35 am

Nice work Zapmore,

Excellent use of music - it all ties together well and didnt become repetitive for me at all, really well done.

Your game is a lot of fun, the stages are well thought out - it absolutely require you to stop, think and proceed carefully.

However - your game is also BIG on speed and reactions. I didnt paticularly enjoy this mix of elements because it basically meant that I had to play the same stage many times. Once slowly and thoughtfully - then a bunch of times trying to do it at high speed.

I think that the idea of actually getting medals is GREAT - but i dont think they should be required to pass the stage (by doing so I feel your limiting your games playerbase to those with quick reactions). If your set on keeping that mechanic i would suggest raising the time allowance for bronze.

Stage 3 was amazingly hard (If not for testing and feedback purposes i would have stopped playing on this stage - I had passed it ok, but getting 28 seconds wasnt easy! Infact I felt lucky to get bronze!), maybe it should be pushed back a bit as the next couple of stages werent that hard.

Still, good work so far!GenkiGenga2012-03-02 08:36:49
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Post » Fri Mar 02, 2012 9:47 am

Thank you very much for the great feedback, it's much harder than I thought to find the right combination of skill and difficulty.

I will implement quite some changes in the next version that will be uploaded to the arcade in the coming days.
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Post » Mon Mar 05, 2012 3:01 pm

Check out the new updated version for the Rotary competition, Shadow Ninja 2.0!

http://www.scirra.com/arcade/addicting-rotary-games/610/shadow-ninja

Updates in 2.0
Save/load state - come back and continue your game at any time!
New score system
Music on/off
Some design and sound effect changes
Easier to play!
More maps!


Don't forget to try the new "mystical cave" stages, can you beat the stages with only a small light!

Tell me what you think and what I can improve, i'm not a designer and this is my first game but would like to get as much feedback as possible!
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