Shadowcaster

For questions about using Classic.

Post » Tue Jan 06, 2009 10:10 pm

i never use the light object, i just make a semitransparent mask image which tints everything beneath it the color of the mask, and put it on top of everthing but below the hud. u have to do it yourself but it allows for much more control. u could make a stealth game with that, using the los object to find out how dark a certain coordinate is. i might do that, make a game like trilby: art of theft, great game btw, try it out!
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Post » Tue Jan 06, 2009 10:21 pm

Yeah, you can make your own simple lights that way, but the light object also interacts with bumpmaps and shadow casters for you automatically.
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Post » Tue Jan 06, 2009 10:24 pm

[quote="deadeye":3aih7mne]Yeah, you can make your own simple lights that way, but the light object also interacts with bumpmaps and shadow casters for you automatically.[/quote:3aih7mne]

It doesn't interact with bumpmaps. You can only use the one light built in to the bumpmap shader for that.
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Post » Tue Jan 06, 2009 10:44 pm

[quote="deadeye":6mxqamq3]Yeah, you can make your own simple lights that way, but the light object also interacts with bumpmaps and shadow casters for you automatically.[/quote:6mxqamq3]
Ah, but what if you have a puseo-3d game? you need shadows to wrap reallistically around objects. you cant do that with the light object! not to mention glass effects... and as i said above, if you have a seperate shadow layer you can find out how dark it is at any given point. would really help with a stealth game! edit: infact thinking about it, the shadowcaster isnt much use at all. its only real use is in topdown games, and even then its pretty simplistic. opacity masks 4eva!!
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Post » Tue Jan 06, 2009 10:45 pm

[quote="linkman2004":2q2bliar][quote="deadeye":2q2bliar]Yeah, you can make your own simple lights that way, but the light object also interacts with bumpmaps and shadow casters for you automatically.[/quote:2q2bliar]

It doesn't interact with bumpmaps. You can only use the one light built in to the bumpmap shader for that.[/quote:2q2bliar]

Oh fine then.

Can you tell I've never actually played with the bumpmaps?
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Post » Wed Jan 07, 2009 11:29 am

Only changed the example of bumpmapping in the wiki, with a head I have modeled. Illumination posibilities are great, but the light object would be improved, with more parameters and normal/bump layer "channel" in objects (with collision mask :) ).

[url:2doujqll]http://dl.getdropbox.com/u/472186/burua.zip[/url:2doujqll]
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Post » Thu Jan 08, 2009 6:31 pm

2 screenshots
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Post » Thu Jan 08, 2009 7:08 pm

Yes, I saw it :D

I thought it was very slick. Best example of the bumpmapping effect I've seen yet.
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Post » Fri Jan 09, 2009 5:23 pm

Hmm, I can't get the light to shine on the right side of his face.
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Post » Fri Jan 09, 2009 7:13 pm

Sorry, I dont adjust it. You need to move mouse far from the window. Try moving the window to the corner of your screen and moving mouse again :roll:
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