Shadows of War [RTS | Greenlit]

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Post » Mon Apr 14, 2014 5:36 pm

Log Entry #5
Stardate: -308715.5707762556

So now, the multiplayer is working really great, and its more fun then i thought it would be :D
The next few days we will work out a "Propaganda Plan", how we will handle marketing, that plan probably includes a demo, next month :)
That means you may be able to test and see SoW for yourself, of course it will be a limited demo,
with a few things disabled (Mostly maps, backgrounds & locations).
The Demo will be maintained with bug fixes, but probably no new functions.
Now to what we have achieved in SoW in the past few days/weeks:
As said, the multiplayer is working pretty good.
A new map is in work and almost finished/ready to show.
The special thing about this map will be, you will only be able to use infantry units, vehicles & Tanks.
That means no Support Strikes, & no air units.
Also, some minor improvements/fixes, the positioned audio also got some improvements,
additional to that, there has been some balancing to the MLRS.
And, last but not least, there has been a massive revamp in the "code",
re-arranged many things and made them much more efficient/using less events.
So most of it should be future-proof now.
This is only a small log entry, since we are preparing 6 days of updates (19.-25. April), why?
Since its, as we call it, The Right Initiative Week. Where we will make some announcements & other stuff, why these dates?
We mark the 19. April to be the begin of SoW & TRI.G, since we began the development of SoW back then (2013).
And the 25. April is the 115th day of the year ;)
One last thing: You may remember me saying the options menu was almost finished? I was wrong!
After some rework and additions, i splitted the Low Quality option into Amount of Particles & Shader Effects.
As well as i made the keys rebindable.
Here you can see it after the change (All Time stats were also added to the menu):
Image
Thank you for reading, be sure to checkout our Twitter & Facebook, to get the recent news about SoW and other projects ;)
- Conti
Last edited by SgtConti on Sun Apr 20, 2014 8:49 am, edited 1 time in total.
"It's done when it's done"

Shadows of War
Buy on Steam ;)
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Post » Tue Apr 15, 2014 1:07 am

Look great dude! Keep the good work! :-)
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Post » Wed Apr 16, 2014 5:15 pm

@Rushino thanks :) we're doing our best.
"It's done when it's done"

Shadows of War
Buy on Steam ;)
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Post » Tue Apr 22, 2014 10:42 am

Log Entry #6
Stardate: -308694.4406392695

Today: Announcing the Demo & Talking about included features.
So, the demo will basically be a light version of the Shadows of War Alpha.
That includes less Locations, Maps, Modis & Backgrounds.

Locations included in the demo:
Big City
Village

Featured Maps:
Flatland
Highway

Backgrounds:
Day
Dusk

Modis:
Classic
Conquest 500

That means the content included in the Alpha Demo is about 20-25% of content from the final game.
This is of course a significant amount, but beware, the Demo won't get the new features or improvements if they get implemented in the "Final" game.
Bugs of the Alpha Demo will be fixed till a certain degree.
Still, alone in the Demo you have about 64 different possibilites how to configure the battle.
In the normal version we currently have 3024 and it will get more in the future, hopefully, much more :)
The date isn't set yet, but we are planning to release the Alpha Demo in the near future (Next month).
As a little site note: The Demo WILL have multiplayer.
One of the things why we ain't sure when to release is, is that we are waiting for a new Node-Webkit version with the new Chromium.
If there are any more questions, ill gladly answer them :)
Thank you for reading, be sure to checkout our Twitter & Facebook, to get the recent news about SoW and other projects ;)
- Conti
"It's done when it's done"

Shadows of War
Buy on Steam ;)
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Post » Wed Apr 23, 2014 5:00 pm

Log Entry #7
Stardate: -308690.98173515976

It hasn't been long time since the last post, but we anyway have new informations to share:
We have got accepted as developers on IGS (indiegamestand.com), that means:
SoW will be featured on IGS, not only the final game, but already in the Alpha!
By having made this choice, we want to get more feedback & funds to support and improve SoW.
This will have the effect that SoW will be even better then initally planned!
Thats a great thing, aint it? :)
Now to what we have achieved in SoW in the past few days/weeks:
The new map is finished! Take a look:
Image
It's just the plain map finished currently, but the tunnel background is still being worked on ;)
As said, it have the unique gameplay changer, that there are NO air units, artillery or support strikes available.
I really think that my parter did a great job on this map :)
Besides having a new map finished, we invested some time in improving the collision polygons of the units.
Also, we did some intensive multiplayer testing, and found many bugs that now are fixed.
All of the Collision Polygons for the units got improved and updated.
So now the performance also should get a little improvements ;)
In the next few days/weeks, we will further improve the backgrounds and some unfinished assets/replace placeholders.
It's quite a short post this time, but there is so much left to do!
Thank you for reading, be sure to checkout our Twitter & Facebook, to get the recent news about SoW and other projects ;)
- Conti
"It's done when it's done"

Shadows of War
Buy on Steam ;)
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Post » Sun May 11, 2014 10:46 am

Development Status update #1
Stardate: -308642.4942922374

So heres a little picture showing the roadmap of the development:
Image
And i also wanted to note that most multiplayer bugs have been fixed, and the 0.6.x branch is almost ready to launch ;)
SoW is already on Steam Greenlight, so please drop by and vote for it :) maybe even share it, since every vote helps.
There's even a youtuber that made a video about shadows of war, you can check it out here.
Thank you for reading, be sure to checkout our Twitter & Facebook, to get the recent news about SoW and other projects ;)
- Conti
"It's done when it's done"

Shadows of War
Buy on Steam ;)
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Post » Thu Jun 26, 2014 5:36 pm

Looks nice. Just voted on Steam. :)
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Post » Thu Jun 26, 2014 5:43 pm

@Bl4ckSh33p thanks :) saw your comment on the greenlight page :D
"It's done when it's done"

Shadows of War
Buy on Steam ;)
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Post » Thu Jun 26, 2014 11:17 pm

Looks really nice. I dread to think what it will run like on either of my PCs, the Media Center or the two laptops.... none of them have enough graphics memory or horsepower. :(
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Post » Thu Jul 17, 2014 9:55 pm

Content Update

It's finally the day.
Shadows of War has launched as an Alpha version on IndieGameStand.com, it is available in it's currently Alpha state, for 9.99$ (-25% for 24 hours).
https://indiegamestand.com/store/973/shadows-of-war/
The multiplayer is included, so you will hopefully be able to play against somebody already now :)
But if you are not sure about wether to buy or not to buy, you can try out the free light alpha on Shadows of War`s IndieDB site:
http://www.indiedb.com/games/shadows-of-war/downloads
Image
As a little reminder, please don't forget to vote for Shadows of War on Steam Greenlight
and maybe even share it with your friends:
http://steamcommunity.com/sharedfiles/filedetails/?id=256381554
As a little report about how the Greenlight campaign is going:
We are currently 47% of the way to the Top 100 and we will hopefully be able to push it much further in the next few days with your support. The game has now been for some time on Greenlight and we hope to be able to get alot further soon.
Thank you for reading, be sure to checkout our Twitter & Facebook, to get the recent news about SoW and other projects ;)
- Conti
"It's done when it's done"

Shadows of War
Buy on Steam ;)
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