Often its useful in a game for an object to have the same exact collision mask across all frames of all animations. I see you can tell Construct2 to share a collision poly across all frames in the current anim, but what about across the entire object (all animations)?
Right now I've got bugs caused by the fact that I've got collision poly differences between animations.
Is there a way to solve this (without using a second sprite as a collision mask for all objects?) If it does not yet exist, can this feature be added?