Sharpen Effect?

Discussion and feedback on Construct 2

Post » Tue Aug 28, 2012 10:26 am

Didn't Ashley forget to add sharpen FX?
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Post » Tue Aug 28, 2012 10:36 am

Would be nice, can't think of many games which would use it though..
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Post » Tue Aug 28, 2012 1:21 pm

I could add it, but is it really useful in games?
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Post » Tue Aug 28, 2012 3:52 pm

Yesterday I finished porting my sharpen effect with some improved options, I will publish it soon when I get the time. I also ported my simple blur and 'Apply Below' (now renamed Flatten) effect from CC, eventually I will bring them all to C2. Next probably I will be working on Curves and Depixelize.

And @Ashley, sharpen can be very useful to make scaled fullscreen look less blurry by improving edge contrast. And you can always use it artistically to reflect some state of the game like damage or an increased awareness for instance.
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Post » Tue Aug 28, 2012 4:07 pm

Rather than make a new topic, I was gonna ask about the "perspective" effect on the list here:

http://www.chromeexperiments.com/detail/webgl-image-filters/ (click "Launch Experiment" and then "Perspective" in the list on the left)

I'm not sure exactly how you'd make it work interface-wise, but the fabled storybook page-turning effect would finally be doable!
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Post » Tue Aug 28, 2012 4:10 pm

OK, I'll try and port CC's Sharpen shader to C2 for next build!
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Post » Tue Aug 28, 2012 6:44 pm

@Pode just did a nice example with a sharpen effect.
http://www.scirra.com/forum/demo-pixel-image-effects_topic56080.html
capx is available too.
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Post » Tue Aug 28, 2012 7:18 pm

[QUOTE=Animmaniac] Yesterday I finished porting my sharpen effect with some improved options, I will publish it soon when I get the time. I also ported my simple blur and 'Apply Below' (now renamed Flatten) effect from CC, eventually I will bring them all to C2. Next probably I will be working on Curves and Depixelize.

And @Ashley, sharpen can be very useful to make scaled fullscreen look less blurry by improving edge contrast. And you can always use it artistically to reflect some state of the game like damage or an increased awareness for instance.[/QUOTE]

When you get damage, it appears sharpen fx, it looks really better than anything!
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Post » Tue Aug 28, 2012 8:00 pm

@Ashley or @Tom, will you be creating a new forum section for shader creations (similar to the plugin section)?
Don't see the fnords and they won't eat you!
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Post » Tue Aug 28, 2012 9:18 pm

[QUOTE=Wastrel] @Ashley or @Tom, will you be creating a new forum section for shader creations (similar to the plugin section)?[/QUOTE] I support this, great collection of shader artists.
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