Sharpen Effect?

Discussion and feedback on Construct 2

Post » Tue Aug 28, 2012 9:18 pm

[QUOTE=Wastrel] @Ashley or @Tom, will you be creating a new forum section for shader creations (similar to the plugin section)?[/QUOTE] I support this, great collection of shader artists.
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Post » Wed Aug 29, 2012 1:04 am

Sharpen can't wait My game is gonna be big and I have to use lower res sprites, They look fine in windowed but in full screen they start to blur.
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Post » Thu Aug 30, 2012 12:54 am

@Ashley, could you please add to the Noise effect two more parameters
1. to control the speed of the noise
2. switch monochromatic/color

thanks in advance

@Animmaniac - would love to see simple blur and Curves, current blur(hor/ver) gives funky results on the corners, and what exactly Depixelize do? some kind of smoothing?
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Post » Thu Aug 30, 2012 1:03 am

I can add a color parameter, but how would controlling the speed work? Right now it just re-randomises every frame, what else could it do?
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Post » Thu Aug 30, 2012 1:35 am

Color parameter would be great. For the speed, maybe to be able to set a delay. Something like show 1 frame for 0.5s, for 1s, for 2s...
but if it will consume too much time to modify, then forget about it. Color is more important.
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Post » Thu Aug 30, 2012 5:13 am

Just to update,
Ashley has added the "Sharpen" effect in r101!

More Info Here!
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Post » Thu Aug 30, 2012 6:04 am

[QUOTE=Ashley] I can add a color parameter, but how would controlling the speed work? Right now it just re-randomises every frame, what else could it do?[/QUOTE] I implemented a refresh parameter in my Pixel Noise effect for CC using the 'framecounter' feed and an adjustable refresh parameter. Basically I incremented the noise seed every X frames by adding something like 'ceil( frameCount/refreshRate )' to the seed.

@shinkan
My Depixelize effect smoothen edges of color clusters similar to Eagle and 2xSaI. You can see a preview here.
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Post » Thu Aug 30, 2012 9:06 am

You going to bring that to C2 animmaniac?
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Post » Thu Aug 30, 2012 3:54 pm

That's what I intend, although I will first need to discover how to force point sampling or how to workaround the lack of it.
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