Shitass (hardcore platformer like a SMB)

Post your Construct-made creations!

Post » Mon Feb 07, 2011 3:09 pm


In times of dragons and knights, in a small village, one of the masters created kuklu.On carved it from a magic stone, she had to bring joy to all who surround her, but this doll was not so good as we would like, and even malicious naobarot , rough and hamovatoy. She constantly suit dirty tricks and devious practical jokes. This doll was called an asshole for her badness and imprisoned her in grobnitsu.No time flies and a couple of thousand years asshole out of the confinement of his room in the tomb, but to get out of the whole tomb is necessary to pass a lot of traps and fortifications of the tomb.
Here begins geympley.4 level divided into ten zones, posteenno levels begin to have unbearable complexity. In the upper left corner displays the number of times that you spend on the passage, the whole game took me 26 attempts, because I know all the mechanics you go. Well I created it as in any way.

Sorry for my English, I Russian.

F1 full screen
F2 windowed
Escape exit

Download 4.7 mb
Video:
http://www.youtube.com/watch?v=vgipk9v4j6I
Screenshots:



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Post » Mon Feb 07, 2011 5:04 pm

Very nice game, but very hard :). It is a lot like Super Meat Boy, but that's not a bad thing. The wall jumping feels strange to me, but then again everyone makes their wall jumping differently. And I quit here because the water kept messing me up:



It took me 81 lives to get that far too, I don't know if that's good or bad for my first time playing.

It looks great and plays really well though :). I wish I could read Russian so I knew what the text says in each level.
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Post » Mon Feb 07, 2011 5:59 pm

It looks alot like Super Meat Boy as deadeye already said and that's cool because I liked that game, the wall jumping reminded me of Megaman X for some reason, Great game.
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Post » Mon Feb 07, 2011 7:51 pm

Nice game. Quite difficult and with quick learning curve. You need to improve your graphics though.

[quote="deadeye":qq78l3cq]Very nice game, but very hard :). It is a lot like Super Meat Boy, but that's not a bad thing. The wall jumping feels strange to me, but then again everyone makes their wall jumping differently. And I quit here because the water kept messing me up:



Same with me :lol:

[quote="LavaWave":qq78l3cq] the wall jumping reminded me of Megaman X for some reason[/quote:qq78l3cq][/quote:qq78l3cq]

Their position when sliding down the wall is very similar.
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Post » Mon Feb 07, 2011 8:07 pm

Yep. Super Meat Boy was the first thing that sprang to mind. I'll have to put it on my 'to play' list.
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Post » Mon Feb 07, 2011 8:18 pm

[quote="pedro.thiers":22gjvnuo]Nice game. Quite difficult and with quick learning curve. You need to improve your graphics though.[/quote:22gjvnuo]

I quite like the graphics actually. They're nice and clean, and the assets have a consistent look with each other. That's a huge step above many small game projects.

Then again, I've noticed that if a game has bad graphics a lot of people won't care. If it has really good graphics, a lot of people still won't care. But if it has graphics that are pretty decent, but not great, all of a sudden everyone says "you need better graphics!" :P
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Post » Mon Feb 07, 2011 11:26 pm

Gfx - 8/10
Gameplay - 7/10
Sound - 7/10
Difficulty - 10/10

I love this game.Keep it up.The graphics looks just fine the way it is.Looks better than most games ive seen so far.
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Post » Tue Feb 08, 2011 12:20 am

Perhaps if the squares were less... square. I mean the rest of the game is pretty organic looking.
Actually there's no reason you couldn't keep the squares for collisions, and something else as a mask.
For example:
[url:pg9hyhtv]http://dl.dropbox.com/u/666516/pile.cap[/url:pg9hyhtv]
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