Shmups & Shmup Jam

Discuss game development design and post your game ideas

Post » Wed Dec 31, 2014 9:17 am

Hey All,

We have been wanting to start a thread that would be centered around best practices for creating Shmups, Shoot-em-ups, STGs etc.
Would love to hear from people who have had a go at creating them, thoughts on best practices with C2 etc.

Also we have a Game Jam (of sorts) running all the way through 2015.

Image

**UPDATES**
Wave 04 has been completed!
Check out the games here..

We have updated compilation images for the work created in jams 1-4. Many Construct 2 game entries within these.

Image
Image
Image

Wave 04 Games – http://jams.gamejolt.io/shmupjam04/games
Wave 03 Games – http://jams.gamejolt.io/shmupjam03/games
Wave 02 Games – http://jams.gamejolt.io/shmupjam02/games
Wave 01 Games – http://jams.gamejolt.io/Shmuproom01/games

Many C2 Games in there including our own work,
[Space Inferno][Orbitron][MechZoneCommando]KittyWings

**Shmup Jam Wave 05 is underway! Celebrating the greatest shmups of the 16-bit era. Open to all!

Image
http://jams.gamejolt.io/shmupjam04

Jam Idea
We hope this will be the first jam of many focused on shmup creation.
For the first jam the theme is the origins of the genre - think Space Invaders, Galaxian etc.

This is to start us off easy as we consider an attempt at a shmup a month for 2015.
There is a little more information on the jam page.

The rules are fairly open for this jam.. it's not really a competition, just for fun.
Create something retro looking, modernise a classic.. If you find yourself with a free weekend, perhaps simplicity could be the key to getting in a quick submission.
You have a whole month per jam, so plenty of time.

If you are into this genre, or simply just want to give it a go, we'd love to see you there.
You might also check out our Shmup community over on deviant art the Shmuproom, which has all kinds of inspiration on it too.

Post in the comments if there is any interest on this.. or this may well end up being a solo jam. :D

About Us
We are Buko-Studios we create graphics and games professionally, and we invite anyone with an interest in shmup action games to join along with us on this Jam.
We will be offering some help where we can, with some guides, and our thoughts for creating a classic style shmup.
Last edited by Buko Studios on Thu May 07, 2015 7:09 am, edited 12 times in total.
B
9
S
2
Posts: 15
Reputation: 695

Post » Wed Dec 31, 2014 10:30 am

Sounds cool, might be a great way to warm up before a bigger project. I have been preparing some tools just for this sort of thing.
B
19
S
6
G
7
Posts: 1,101
Reputation: 6,146

Post » Thu Jan 01, 2015 2:35 am

@Somebody Yeah us too!
We have dabbled in several prototypes with shmup mechanics so it will be a great opportunity to consolidate some of our designs and release some of the ideas.
B
9
S
2
Posts: 15
Reputation: 695

Post » Thu Jan 29, 2015 3:21 am

Hey all, there are still 2 days left to sneak in an entry on the
ShmupJam 01.

Plenty of time to bosh together a classically inspired Shmup!

You could use the project ‘template: Top-down shooter’ to get you started..
But, getting the basics down can be done from scratch with just a couple of sprites and behaviours.

Image

Would love to see a few more submissions showing some support for C2.
Cheers all!
B
9
S
2
Posts: 15
Reputation: 695

Post » Thu Jan 29, 2015 10:32 am

Although not part of this Jam - I made the following over the 48 hours of the Global Game Jam last weekend...

http://grimbarian.itch.io/ion-insectum

I love the shmup genre too, always want to try new ideas in it - so for the jam the shooter I did could also be completed (if you choose) without firing a single bullet... Even the Boss battle (if you choose the run away option that is!)

Will check out your game as soon as I can.
B
17
S
2
Posts: 46
Reputation: 1,105

Post » Thu Jan 29, 2015 2:28 pm

Only just noticed this thread

Will try and get something done for this first one although less than 2 days may be pushing it for me

but will definitely get involved in the next one if not
B
50
S
22
G
14
Posts: 174
Reputation: 10,842

Post » Fri Jan 30, 2015 2:03 am

@Grimbarian That's really cool! Nice replayability with the branching story, and the boss concept is a neat design. Lots of potential there.
If you package it up into a zip you could easily put that in on the current ShmupJam page! We'll feature it on our list as well!

@Darth Crusher Still 35 hours left! Bags o Time! :D
B
9
S
2
Posts: 15
Reputation: 695

Post » Fri Jan 30, 2015 9:10 am

Buko Studios wrote:@Grimbarian That's really cool! Nice replayability with the branching story, and the boss concept is a neat design. Lots of potential there.
If you package it up into a zip you could easily put that in on the current ShmupJam page! We'll feature it on our list as well!


@BukoStudios - Thanks - it needs a lot more to be a full game, but it's one I will take further forward as I enjoy it and most people that have played it have too. I'll zip it up tonight and drop it on the page. :-)
B
17
S
2
Posts: 46
Reputation: 1,105

Post » Fri Jan 30, 2015 11:25 am

Should have a working space invaders clone done in time for the jam

will add polish afterwards
B
50
S
22
G
14
Posts: 174
Reputation: 10,842

Post » Sun Feb 01, 2015 10:52 am

Awesome! Mission Complete!
3 Cool Construct 2 Shooters.


Who is in for round 2?
B
9
S
2
Posts: 15
Reputation: 695

Next

Return to Game Development, Design & Ideas

Who is online

Users browsing this forum: Wink and 0 guests