Shmups & Shmup Jam

Discuss game development design and post your game ideas

Post » Sun Feb 01, 2015 11:05 am

@Buko Studios

I'm in

What's the theme

Also did you see my pm
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Post » Sun Feb 01, 2015 4:31 pm

Buko Studios wrote:Who is in for round 2?


Sure - why not. :-)
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Post » Mon Feb 02, 2015 4:38 pm

ShmupJam 02 is underway!

help spread the word.. tweet/post/note about it, challenge or team up with your friends!
Would also be great to go up against guys on the other frameworks.
We know C2 is the fastest and best tool for the job!
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Post » Mon Feb 02, 2015 6:20 pm

Going to do a zaxxon style game

Been wanting to do something isometric for a while, so now's my chance
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Post » Fri Apr 03, 2015 5:33 am

Update to the first post with a neat compilation image of the games created for wave 01 & 02.
Wave 3 has just finished, head on over to the game page to check them out.
http://jams.gamejolt.io/shmupjam03/games

WAVE 4 HAS BEGUN!
http://jams.gamejolt.io/shmupjam04

Be sure to check out our own C2 prototypes, Orbitron & Mech Zone Commando. :D

Image
http://gamejolt.com/games/shooter/orbitron/47525/
http://gamejolt.com/games/arcade/mech-z ... ndo/57137/
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Post » Thu May 07, 2015 7:11 am

Updated the compilation images in the first post to include all the games entered 01-04.

#Shmupjam 05 is LIVE! celebrating the best of the 16-bit era shmups!
Look out for our game 'Air Blaze' which will be a classic styled side shoot-em-up in the vein of "AeroBlasters"!

Image

Any help in spreading the word about shmup jam greatly appreciated!
Cheers all,
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Post » Sun Aug 02, 2015 11:21 am

nice stuff. are you planing to release capx´s in the future for some of your mechanics? orbitron would be very interesting for many people i guess.
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