Shoot da Babble [bubble shoot WIP]

Show us your works in progress and request feedback

Post » Mon Nov 30, 2015 6:30 am

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Let's start small from early simple mechanic to more advancing progression. Since this is sharing process, latest update capx will be in latest post

Start with shoot projection: shoot da babble.capx

no variable so far
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Post » Wed Dec 02, 2015 2:59 am

update #2 shoot da babble02.capx
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With this math expression no matter which side wall facing, bouncing direction always at correct angle.So Placing and rotating the wall freely make more sense now.

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The same method applied to shooting line "laser". only for laser we put another instance as if it bouncing off previous one.
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Post » Thu Dec 03, 2015 11:48 pm

What exactly is the event for showing the laser bouncing in the reflected direction? I was following a physics puzzle game tutorial that includes such a mechanic and I wanted to implement a "laser guide" system that shows the player where the ball will bounce to.
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Post » Fri Dec 04, 2015 2:14 am

@YoHoho
It is at event 9 --------------------------> laser.Angle-((laser.Angle-wall.Angle)*2)
that applied to second laser
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Post » Sat Dec 05, 2015 3:43 am

update #3 shoot da babble03.capx
snapping & subtle hold
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Post » Sat Dec 26, 2015 3:39 am

that looks promising. are you still working on this?
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Post » Sun Dec 27, 2015 5:30 am

@jogosgratispro
Yes sure. I made some progress but currently focusing on optimizing Candy Can Combo. But you can expect an update at the very end of December for the bubble shoot.
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Post » Thu Dec 31, 2015 6:29 pm

update#4
As promised here an update: shoot da babble05
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Post » Sun Jan 03, 2016 2:27 pm

It looks nice. Will the blocks be destroyed when there is 3 or more?
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Post » Thu Jan 21, 2016 7:29 am

update #5
starting to pop shoot da babble06.capx
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