Shooter help

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Post » Tue Jul 22, 2014 11:33 am

Hi,
I am making of isometric shooter game, but i hvae problems. I have 2 objects,enemy and his weapon, but i need this, when weapons angle is between some grads, enemy change animation, but when there is more enemies with weapons, it does not work well, i tried all possible, i really do not know how to...
Please help me.
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Post » Tue Jul 22, 2014 2:25 pm

weapon is between grads & Enemy.anim is different from desired one > set enemy anim.

You probably have some events conflicting, logic seems pretty since there, a capx would help.
Please tag me with @caiorosisca if your post is refering to me :). I don't always follow the topics I answer.
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Post » Tue Jul 22, 2014 2:46 pm

Probably a picking problem where you are not being specific about which enemies should be affected by your action..

Are you using a system compare two values for this?

Easiest way to get around the issue is adding a system for each condition

system for each enemy
enemy check conditions
- enemy set action
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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