Shooter vs Spawner, my first game, is an asymetric 2 players vertical shoot'em up. One player have a regular ship (moving with keyboard), while the other have to send him enemies (with the mouse), including bosses, with a limited amount of "money".
The shooter can choose between different ships (two, for now ; each one have different upgrades), the spawner between different classes, privileging different tactics (a lot of little enemies, or on the contrary a few big ones, or powers to bother the other player, etc).
Some enemies :
[IMG]http://dl.dropbox.com/u/23530046/SvsS/E8-2.png"> [IMG]http://dl.dropbox.com/u/23530046/SvsS/E5.png"> [IMG]http://dl.dropbox.com/u/23530046/SvsS/E4.png">
Look a lot better in movement, a video is coming !
Abstract graphisms are mainly due to my lack of art skills, nevertheless I'm trying to make them pretty !
To-do list :
Some graphics to do, some graphics to improve
Bosses (~3 by type of spwaner)
Some spawner's powers
Some sounds, a music
More content, more content !
More modes. I'm thinking of one where a player have to defend something
An online mode, if the game have some success :p
(cross-post with tigsource)