Shooting 2d platfomer

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Post » Thu Jun 27, 2013 11:15 pm

I have a question ...

1. how do i set the bullets always spawn from "image point" when player moving ??



2. i want adding level when all army was died ?? how do i ??

3. how do i create the forbidden area for player not move ?



this image is not a jumping player ...

this my capx ... help me
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Post » Fri Jun 28, 2013 12:00 am

I would suggest starting with these two

https://www.scirra.com/tutorials/253/how-to-make-a-platform-game
https://www.scirra.com/tutorials/37/beginners-guide-to-construct-2
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Post » Fri Jun 28, 2013 12:45 am

i have read it .. and first question is done ...bhentz2013-06-28 00:55:13
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Post » Fri Jun 28, 2013 8:14 pm

Go to my youtube channel it may help. I do construct 2 tutorials

https://www.youtube.com/user/ConstructChris/featured
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Post » Sun Jun 30, 2013 1:45 am

hi @constructchris .. i did not find the answer yet ... i want to know .. how to create a limited area movement for player ?
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Post » Sun Jun 30, 2013 2:02 am

@bhentz Just use invisible sprites to mark out the limited area.
Make an event on collision or just make it solid to keep the player boxed in.
Hope that helps
GMO FOOD = DEATH
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Post » Sun Jun 30, 2013 2:11 am

@RookieDev .. i've tried it .. but it cause the player have weird movement when it collide with solid sprite ... ??? is there other idea ???
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Post » Sun Jun 30, 2013 2:14 am

If you are trying to keep the player inside a specific area that would be your best option.If your player is moving weird when you have a collision you might want to check your Player Mask.You should not be having any issues when rubbing against a wall even if its invisible.
GMO FOOD = DEATH
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Post » Sun Jun 30, 2013 2:17 am

@RookieDev sorry i don't get it all .. can you give me sample capx please ...
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Post » Sun Jun 30, 2013 4:42 am

look in image editor > leftbar - bottom > set collision polygon

then rightclick on polygon > set to bounding box

you will have to do the same for the animationframes
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