Shooting problem

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Post » Sun Jul 07, 2013 11:49 am

You link doesn't work.

Anyway here is an example of how to do it.

It uses a tracker for each tower, that will trigger the tower when an enemy is within range. And will cause that tower to shoot. As it would in a game like Plants vs Zombies.

Tower test
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Post » Sun Jul 07, 2013 12:38 pm

@nimos100
ouu thanks man this is really awesome and I think it solved my problem completly
I will try to understand it whole :) and remaked it to my game thank you once more
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Post » Tue Jul 09, 2013 8:41 am

final result of fire system:

http://ubru.g6.cz/

I am reworking my game from construct classic so do not care about menu or some numbers just pres "menu" for go on...

thank you nimos100 :) great solution with these trackers (invisible)

PS: you can build, destroy, cooldown is on etc...Ubru2013-07-09 08:48:59
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