shop on ios devices

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Post » Tue Sep 17, 2013 2:28 pm

Hello there!
is there a special approach for making a functional shop on iOS devices? How about real payments via shop? For example i want 1500 coins for 1usd.

I only found one tutorial on this :http://www.scirra.com/tutorials/245/how-to-series-in-game-shop/page-1

but this uses webstorage and i want to ask if its functional on ios devices...

any tips, steps are welcome

Thanks in advance
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Post » Tue Sep 17, 2013 2:58 pm

For IOS you need to use their in app payment or ?

For your problem, NEVER use webstorage for in app purchases.

This will cause many angry customers, cause user could deinstall the app or reset the cache or even hard reset their phone. And this will also let them loose all their purchases.

The best solution (I think) is an database (Ajax Request in Construct, Php or any other server side language on the server).
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Post » Tue Sep 17, 2013 8:45 pm

[QUOTE=Darklinki] For IOS you need to use their in app payment or ?

For your problem, NEVER use webstorage for in app purchases.

This will cause many angry customers, cause user could deinstall the app or reset the cache or even hard reset their phone. And this will also let them loose all their purchases.

The best solution (I think) is an database (Ajax Request in Construct, Php or any other server side language on the server).[/QUOTE]

Thanks darklinki im a newbie and this is very dificult for me to imagine the process. Are there any plugins or some step by step tutorials?
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Post » Tue Sep 17, 2013 8:58 pm

You are trying to start too fast.

First you need to figure how you want to package your HTML5 app (that construct 2 makes) for use on iOS. Are you going with CocoonJS, PhoneGap, Ejecta, etc.

Once you determine that, you start the next part like how to get inApp purchases working with the wrapper you decide to go with.
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Post » Wed Sep 18, 2013 9:09 am

[QUOTE=ArcadEd] You are trying to start too fast.

First you need to figure how you want to package your HTML5 app (that construct 2 makes) for use on iOS. Are you going with CocoonJS, PhoneGap, Ejecta, etc.

Once you determine that, you start the next part like how to get inApp purchases working with the wrapper you decide to go with.[/QUOTE]

ArcadEd, i forgot to write that im planing to export via cocoonjs. I will try to find something about the wrappers. The shop will look like an ordinary shop, you have coins and some bonus items which you need for upgrading hero abilities and unlock new ones. There will also be wearables for him to buy. And packets of coins + bonus items for real cash.
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