Should I import my sprites in correct size or scale them?

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Post » Fri Mar 17, 2017 11:01 am

Lets say I have a sprite 200x100px. I want it to be 100x50px in game. Should I scale it down and import at correct size, or should I import the larger file and scale it down with the engine?

Any tips are appreciated!
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Post » Fri Mar 17, 2017 11:10 am

Personally I work with Power of 2 sizes (16x16, 32x32, 256x256) etc and scale them in engine.
This is a throwback from my days working with Unreal engine though, as it was more efficient to do it that way in the past.

There's a decent article here on why P02 is best. ... of-two.php

Basically, using Power of 2 images speeds up loading and can solve a lot of performance problems due to the way 'most' games engines handle textures and how they're loaded into system memory
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