Right, and I think that's an important part of the conversation. Is C2 right for every game, and the answer's clearly not. It *is* however, marvelously suited for certain types of game, and I think we're exploring that here.
[QUOTE=shinkan] Inventory? I've made full inventory system with options like examine items/logs, read logs, combine items, use items.. in one day using arrays and families - with only simple knowledge about arrays. [/QUOTE]
Exactly, it could be done, but it's not naturally built in to the engine. With your experience, and knowledge of arrays, you were able to create that capability, but someone with no knowledge of collision physics can make a couple clicks and have a functioning platform, because that is built into the game. On a fundamental level, C2 supports platformers, and similarly does not have that same support for fundamental components of RPGs, as you illustrated.