Should my friends and I use Construct 1 or 2?

Discussion and feedback on Construct 2

Post » Tue Aug 16, 2011 4:41 pm

[QUOTE=WAC]What about my question of WebGL games running in exe files? >_>[/quote]
Oops, I'm trying to read too quickly again. WebGL could run in an exe file, but it would be better if we made a proper OpenGL exe runtime. We plan to, but we've got a lot to do first.

[QUOTE=Ashley]On a sh*tty computer where neither game plays 100% ideal, would they perform about the same or would the game using Construct 2 play either significantly or a bit worse?[/QUOTE]
It's a bit complicated: if the performance is bottlenecked by rendering (it can't keep up with drawing), they'll run the same, since they're doing the same thing on the graphics card. If it's bottlenecked by logic (the CPU stuff), then it could run half as fast in C2. However, in my experience, 2D games tend to have fairly simple logic, and spend far longer on rendering. So I would say it's likely that 2D games will run the same in both WebGL and as an EXE.
Scirra Founder
B
359
S
214
G
72
Posts: 22,952
Reputation: 178,600

Post » Tue Aug 16, 2011 11:35 pm

In an estimate, how long until a proper OpenGL exe runtime is likely to be made for Construct 2?
B
6
S
2
G
4
Posts: 19
Reputation: 2,370

Post » Tue Aug 16, 2011 11:45 pm

Genuinely no idea. It depends how things go with HTML5, the editor, WebGL and other big projects that need to come first. Probably at least a year away?Ashley2011-08-16 23:46:02
Scirra Founder
B
359
S
214
G
72
Posts: 22,952
Reputation: 178,600

Post » Sat Aug 20, 2011 8:09 am

Well, it'll actually just be two people (including myself) working on this project, but for the other person I'm working with, she agreed on us using Construct Classic. Thanks for the help. I'll be doing the programming and she'll be doing the artwork.
B
6
S
2
G
4
Posts: 19
Reputation: 2,370

Previous

Return to Construct 2 General

Who is online

Users browsing this forum: shinichild, Unconnected and 3 guests