Hi @Ashley, just found this topic because I need the same functionality for something I'm working on. In my particular case, I have a single object that is given multiple animations, and those animations are only set on runtime, but I'd like to pin other objects to them quite precisely.
I'm sure I could find a workaround for now but it would be very handy if this feature could be implemented.
Any idea if this could be included in a near release?
For right now, the only idea I can think of is to have a different sprite object and each object have one of the desired animations. Granted it's not the most efficient method, but it might be useful for testing purposes.