SH*TRAIN

Show us your works in progress and request feedback

Post » Sat Jun 07, 2014 9:55 pm

Message: c13303 can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
Hi there,
here's a Action/RPG (think Zelda or Castlevania ..) I started to create,
there's now, I think, 1 hour game to beat the game. No proper ending for now, but when you beat the "Spider Supermodels", you've reach the end.
I warn you : if the gameplay is somehow classic, the shape of it is quite "experimental" and, I think, disturbing.

But I think it's pretty hard to do for some reasons :
- Graphics are quite experimental (some will say UGLY ;-)) , mostly made from collage, and it's voluntary dirty to create some mental disturbance
- Developpement has been focused on atmosphere, and music, so the "tutorial" is quite minimalist - almost inexistant - so its not that simple to handle, I think. But once you got it, it's working well.

- A full character must have : a heart, a head, a sword and some wings. You can find all these before beating the first big monster.
- When you fly, your heart bleed, and when your heart is empty, you fall
- While flying, use mouse wheel to rotate the character: That's very important !
- Space bar opens a menu : you can equip any skull, weapon, wings and SPECIAL POWER
- Use right click to use a special power. It's consuming your mana. The mana is shown with the color of your man : when the guy is RED, it has mana, when it's black, mana is empty.

I really wanted to keep it secret until a proper beta version. But this is so much work I started to feel lost in my project, so now it's in standby. There's some game to play though, so I decided to share it with you Construct users, maybe you'll have some feedback and ideas on how I should polish all that stuff. Because I already know a regular player will feel completly lost in this mess. I'm trying to find a balance between something mysterious and something easy to handle.

There's a quick video so you can see a bit how it's meant to be played.

Last thing : mostly because of music, the game is something like 200mo, takes a few minutes to load.

So for those who aren't afraid : good luck :-)



http://webmecano.com/shitrain/
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Post » Sun Jun 08, 2014 9:34 am

It's very... seperate... from the usual games in almost every way.

Such a thing is very hard to "polish" as you say because any touch has the risk of damaging what the game is built on: surreality. It is the bridge that player builds in their minds to connect the games abstract presentation into an unorthodox yet comprehensible story and/or achievement.

My initial thought was that more animations were needed on the player character. But later, everything that we interact were so stiff that animating just the player would make it worse. Adding animations to everything else is not a better choice either. Besides, due the "experimental" nature of the graphics representing entities, animating them would be difficult and the game would get even larger.

Then I though maybe you should add some text, helping the player understand what is going on but when I was defeated by the blood crying golden egypt figure, I defeated the idea as well. I found myself wondering "what the hell was that? I couldn't do anything? Maybe I should have gone to somewhere else first? To find a weapon or sth? Hitting it sure didn't help..." And I liked the thought process. I would normally get frustrated in this situation but in the context of this game, it was a better result.

I think, you should find a way to make players "not give up" on the game whether because they died to something they couldn't understand or they found the game too abstract. This is the only thing between the probable final version and this one I think. I will be watching this game, it's out of the ordinary in every aspect; but don't expect very high praise. Gamers are generally a practical lot with lots of learned habits and subconscious preferences. It will be a challenge for you. But I think you know all this very well.

Hope you find the perfect imbalance.
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Post » Mon Jun 09, 2014 9:30 am

Thanks so much for your feedback. It's really benefic for me, especially because I was quite "alone in the dark" while doing this by my side for 2 month or something. Your reply is completely accurate on every point; so it's freaking rewarding and usefull for me.

To try to stick the most to my former idea, "no words", I'll try to make a better "tutorial", with a corridor until you get all basic weapons, so the player can't think he did something wrong or went to the wrong place until he gets the basics , getting him slowly into the cold water before letting him in the "open world".

I'll keep you informed on this post, I guess it will take a couple of month before a new release.

Once again thanks for the time you took to play and reply and for the support.

Charles
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Post » Mon Jun 09, 2014 12:54 pm

You are welcome sir. Please share the updates as well, I really would like to see where this one goes.
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Post » Thu Jun 12, 2014 2:57 am

well I can honestly say I haven't seen anything like it. I love your follow through... you obviously have a vision and are going with it.

The game overall is pretty intuitive, I only got stuck in one area, but I figured it out. The collage style is very original and I really liked the contrasting images. The overall artsy feel and look is great, and many times I wanted to stop and check out the artist vision of the collage. The music is great, but the pacing of it makes it feel like I have to get through the game fast. I think with it's artistic style some slower paced music would maybe help.. maybe just in some places. In some ways I wish it were less a "game-game" and more like an exploration game so I could just go through and experience the collages which seem really interesting. I really liked how there was some models and a "sexy" element to it, as well as a darkness that's kind of hard to explain.

I do feel more work should go into the player character, just something more complex and special since it's not just "another game asset" it's supposed to be the character I'm playing.

The blatant Shutter Stock watermarks are kind of hilarious...

Overall it's great and I hope you finish it!
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Post » Mon Jun 16, 2014 7:10 pm

Thanks for this enlighted review jobel ! I think you understood very well the point , I'm really glad ..

To tell the whole story, the game has been made around the music and not the opposite , then I feel what you mean about the pace. I may try to slow down some tunes (add some reverb and stuff..) to see if it fits better. You know like me how difficult it is to find the balance after so many hours watching the same scenes ;-)

And I also agree about the exploration. I was feeling that in some ways I went too much into action gameplay and not enough atmosphere. I'm thinking about having more atmosphere / story levels. It may help to feel more complexity about the character. Yeah there's a story behind it but the prototype just scratch the surface for now ...

Then I must say your words are already helping


By the way I'm curious about little things, if ever you guys can tell :

did you get to the end ? (the bugs with "lady" level)
did you find the forest and the monkey mask ?
did you find it difficult ?
how long did you play ?

++
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Post » Mon Jun 16, 2014 7:43 pm

The video got me tripping,....
Phew need some time in my zen center now ;-)
My compliments to u sir.
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Post » Thu Jun 19, 2014 6:19 pm

Can you give me a downloadable .exe version? I can't start the game because it starts to lag instantly down to less than 1 FPS.
HARMLESS SIGNATURE THAT IS VIEWED BY OTHERS AS OFFENSIVE AND CONTROVERSIAL
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Post » Sat Jun 21, 2014 4:11 pm

You shown this to your therapist , right??? LOL

Awesome work , well done.
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Scirra new Shop
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Post » Mon Jun 30, 2014 6:10 pm

Message: c13303 can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
fassFlash : I've uploaded the win32 standalone here : http://webmecano.com/shitrain/01_prototype/003win32.rar

Curious about it, because on my computer I experience some micro-freeze (annoying) in some scene with the standalone version.

Only Chrome run it perfect until now

Michaelb : that would be a good idea yeah - the end boss would be my mother or something
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