Signalling server acting up.

Discussion and feedback on Construct 2

Post » Tue May 19, 2015 11:52 am

Thanks @Ashley. Working here too.

The only "problem" in this situation is the lack of information of what the problem is, and the estimated downtime.
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Post » Tue May 19, 2015 12:45 pm

jsj wrote:Thanks @Ashley. Working here too.

The only "problem" in this situation is the lack of information of what the problem is, and the estimated downtime.


Perhaps, instead of "[object Event]" The Multiplayer.ErrorMessage could throw out: Unable to connect
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Post » Wed May 20, 2015 7:40 am

well, object event is probably an object, so we could/should have looked at what it actually contained.

but yes, it would be nice to know in advance when we are having downtime on the signalling server and for how long.
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Post » Wed May 20, 2015 7:49 am

sidneycat wrote:well, object event is probably an object, so we could/should have looked at what it actually contained.

but yes, it would be nice to know in advance when we are having downtime on the signalling server and for how long.


+1
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