Silence in loop music

0 favourites
  • 11 posts
From the Asset Store
SynthWave Loop Pack includes 68 seamless loops, founded on 11 original melodies.
  • Problem Description

    With preview over wifi in last version of chrome (Android) and in default navegator (Android) and in WebView (Android).

    When you play a looped music track there is a delay in the loop.

    That is, when the music track ends and have to loop, then there is a silence that breaks with the abmient you want to create.

    The correct method would be this:

    1 - The track is played

    2 - The track ends

    3 - The track is played

    4 - The track ends

    ...

    But the current method is this:

    1 - The track is played

    2 - The track ends

    3 - There is silence

    4 - The track is played

    5 - The track ends

    6 - There is silence

    ...

    Attach a Capx

    https://dl.dropboxusercontent.com/u/60803633/testLoopMusica.capx

    Description of Capx

    Blank design with a track to be played in loop when a touch in the screen is detected.

    Steps to Reproduce Bug

      [1] Touch the screen [2] Listen to the silence between the end and the new track playback

    Observed Result

    A silence exists in the time space in which the track ends and a new playback starts

    Expected Result

    There should be no silence that breaks the musical environment that is intended to create.

    Affected Browsers

    • Last version of Chrome in Android: (YES)
    • Last version of default navigator in Android: (YES)
    • WebView Android: (YES)

    Operating System and Service Pack

    Win7 SP1 64bits

    Construct 2 Version ID

    R241 64bits

  • This is a known bug in Chrome, which they are not planning on fixing. Not a C2 issue though so there isn't much that can be done.

    https://bugs.chromium.org/p/chromium/is ... ?id=353072

  • This is a known bug in Chrome, which they are not planning on fixing. Not a C2 issue though so there isn't much that can be done.

    https://bugs.chromium.org/p/chromium/is ... ?id=353072

    I see, it's 2014, hell, when they fix it?, this issue it's a pain in the ass for the quality of a video game.

    Thanks for the info.

  • " Comment 5 by dalecur...@chromium.org, Mar 16 2016

    We don't have any plans currently to try and make <video> or <audio> loop seamlessly."

  • If you put the music in the sounds folder instead of the music folder, you can loop seamlessly.. At least I'm pretty sure I did that before... I'm always using looped music, so...

  • If you put the music in the sounds folder instead of the music folder, you can loop seamlessly.. At least I'm pretty sure I did that before... I'm always using looped music, so...

    Are you sure this will not cause any problems?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Are you sure this will not cause any problems?

    I can't think of why it would. Can you?

    Every game here does it that way: http://www.jadecupmaidhands.com/

    I've never ran into any issues.

  • All my sounds and music is in the sounds folder and it have never been a problem for me and it loops perfectly. Only time I use the music folder is for long songs set not to loop.

  • Closing as it's a Chrome issue as pointed out previously. Star the issue and post in it to try and bring attention back to it.

    Moving the audio to the sounds folder uses the Web Audio API instead which can loop seamlessly. The only disadvantage is it stores the whole track decompressed in memory, which isn't great for long tracks, but for short ones it's fine.

  • This is not a Chrome issue only since the same happens in FF and Edge. But putting the music files in the sound folder does correct the not looping issue.

  • https://bugs.chromium.org/p/chromium/is ... 353072#c10

    Bad news, this error is going to be archived and the music can not be reproduced in a proper loop. Already there was a solution previously that is to put the track in the folder of sounds but this has a drawback. I wonder if this also happens with NWjs.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)