Silly Jump (one touch precision platformer)

Show us your completed creations made in Construct 2

Post » Sat Feb 20, 2016 10:21 pm

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Check out Silly Jump, it is a challenging precision platformer with simple one touch/one key controls that I have been working on for the past weeks. The objective in each level is to collect all coins to unlock the wormhole that leads to the next level.

There are 50 levels in total, have fun and tell me what you think of it!


Version 1.1 release notes:
  • 10 new and challenging levels, now there are 50 levels in total
  • New and better level selection screen
  • Better difficulty balancing
  • Platforms no longer behave like solid walls, which makes some jumps less frustrating
  • Rebalanced mechanics to give a better platforming experience
  • Better character animations
  • Minor bugfixes
  • Scirra Arcade leaderboard for number of completed levels
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Last edited by Zed2100 on Thu Feb 25, 2016 9:55 pm, edited 1 time in total.
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Post » Sun Feb 21, 2016 2:22 am

Played a little bit and I liked it.

The transitions to one level to other is very good.
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Post » Sun Feb 21, 2016 9:38 am

Nice game. Very good for its kind
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Post » Sun Feb 21, 2016 11:35 am

It's very addictive!
The controls is simple but the levels are fun.
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Post » Sun Feb 21, 2016 12:18 pm

The music track is Joyful by @MattOglesby, check out his items on the scirra store. While making this game, I learned a lot by reading the code of Panda Love by @bilgekaan, check out his templates on the Scirra store.
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Post » Sun Feb 21, 2016 12:41 pm

Gratz, how long you finish the game?

Cheers.
https://www.facebook.com/TeslaPCgames

https://www.twitter.com/TeslaPCGames

[email protected]

http://www.synergy-studios.net
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Post » Sun Feb 21, 2016 1:34 pm

TeslaPC wrote:Gratz, how long you finish the game?

Cheers.


I've made it in about three weeks, the level design was the most time consuming process, especially the last levels.

I already had the character animations from my adventurer and platformer character series, check them out on the scirra store.

The backgrounds are animated using my Parallax Backgrounds Plugin for Construct 2.

So a lot of work was already done before starting the game, thus I spent most of the development time designing and testing the levels.
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Post » Sun Feb 21, 2016 2:24 pm

Wow you are a real proffesional, i wanna be like you. I just started, 1 game uploaded only. (hit me)
Can u tell me any tip?
Thx.
Cheers.
https://www.facebook.com/TeslaPCgames

https://www.twitter.com/TeslaPCGames

[email protected]

http://www.synergy-studios.net
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Post » Sun Feb 21, 2016 4:40 pm

TeslaPC wrote:Wow you are a real proffesional, i wanna be like you. I just started, 1 game uploaded only. (hit me)
Can u tell me any tip?
Thx.
Cheers.


Keep making stuff, I logged more than 2000 hours on the steam version of construct 2 over the last couple of years and I'm still a long way from being a great game developer. You can read more tips on my blog at http://www.gameplaypassion.com

I'm still improving and I too look at better developers and want to be like them. However, I can at least tell you some tips on how to get from a beginner level to where I am at right now :

  • Master your tools, you need to know Construct 2 like the back of your own hand. Use tutorials, read the manual, read capx made by top developers (you can purchase those on the scirra store or get them with a tutorial)
  • Read about game design and the process of how developers go from a simple idea to a playable demo
  • Make a lot of little games and prototypes
  • Try to implement the mechanics you see in the games you love playing
  • Be stupid and believe your first game will be a huge world-wide success...
  • ... Make your first game and realize how complex the market is, and how much you don't understand it, which will lead you to learn about marketing, selling, polishing, better game and level design... etc
  • Think about giving up over and over again, but realize that you love making games
  • Separate your work from yourself, you can be a great human being and still make aweful games or vice-versa. Try to be objective about why your game is good and why it is bad, learn your lessons, then start over
  • Read other developers' blogs, post mortems, and gamasutra articles, see how other people handle the challenges of their game project
  • Don't reinvent the wheel, if you use Construct your are already applying this principle, but you can still waste time trying to implement something that has already been done in an addon or a template. Spend some time in the forums and the store to learn about what's available
  • Reinvent the wheel from time to time just to have fun and learn new things
  • Develop a love relationship with math, geometry, programming, software design and engineering, UML, and physics, these skills will be invaluable when making a professional looking game the easy way
  • Spend 10% of your time reading, and 90% of it actually working on something.
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Post » Sun Feb 21, 2016 5:18 pm

Wow man, thx a lot. very helpfull.
https://www.facebook.com/TeslaPCgames

https://www.twitter.com/TeslaPCGames

[email protected]

http://www.synergy-studios.net
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