Simple 2D flight physics

Get help using Construct 2

Post » Fri Dec 13, 2013 11:15 am

Hi all,

I'm experimenting with a "Wings of Fury" style 2D arcade shooter (sidescroller). Has anybode implemented some basic flight physics with the Construct2 physics engine?

I've tried car-behaviour combined with physics, but that just feels wrong.

Regards
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