[quote="Chris018":lo54cj5r]Ive got a game in development and have been looking into this networking for a while.[/quote:lo54cj5r]
What type of game are you making? Right now any type of network chat program is trivial with Construct and Python. However, I am still experimenting with even the simplest of two player network games. One thing I don't want to break is Construct's ease of the event system and built-in behaviors, and graphical drag and drop design.
It is non-trivial figuring out how to fit the Python library into Construct's event system, without resorting to writing most everything in Python code, for a real game. I think once I figure out the best method then it should be fairly easy to follow the example and do similar games. It is kinda like the inventory system for the adventure tutorial, it took me quite a while to come up with the scheme and then everything looked really easy when it all came out in the end.
[quote="Chris018":lo54cj5r]Like will you release source or make a tutorial on how adding networking can be done?[/quote:lo54cj5r]
I do plan on creating a tutorial and releasing source to a simple game and the chat program sometime before 1.0. It would help to know what type of network games people plan on making so I can keep that in mind when making the tutorial.
p.s. Dead reckoning/interpolation will not be supported though. That is far too complex for the libraries I'm working with (at least without much more work) so only simple games without latency concerns will be supported/explained in the tutorial.