Simple solid-platform behavior relationship question-

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Post » Sun Dec 21, 2014 1:34 am

Hey guys, got a quick question.

I have a solid object that, when the player (with platform-behavior) steps on, changes to a darker color and then becomes invisible with solid-disabled. 6 Seconds later, it reverts back to its original state. It looks like this:

Player> on collision with FadeTile Set animation to "On"

>On animation "On" finished Set invisible
Set solid Disabled
Wait 6 seconds
Set solid enabled
Set animation to "Default"
Set visible

Here's the problem: When the player is standing on the platform, nothing happens when solid is disabled. What I want is for the player to fall down as if the platform was destroyed- without destroying it, so that it can come back 6 seconds later. But the player does not fall, the object's solid state doesnt "register" UNTIL I jump, or leave the platform and come back to it.

If anyone can help me, that would be great. Oh, and I can't open capx files because I'm on two different computers. :cry:

THANK YOU!
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Post » Sun Dec 21, 2014 4:37 pm

capx please.
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Post » Sun Dec 21, 2014 6:21 pm

If you are using sprites for your platform objects, disable collisions on the sprite in question.
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Mon Dec 22, 2014 2:10 am

Colludium wrote:If you are using sprites for your platform objects, disable collisions on the sprite in question.



Worked like a charm! Thank you so much!
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