Simple tower defense.

Show us your completed creations made in Construct 2

Post » Fri Oct 21, 2016 6:29 pm

Hello.

I made this game to test some mechanics i wanna use in another game - I just need more experience before i can make that happen. And i got the experience i wanted out of this, so I am not gonna refine any further on it. - it got the CAPX on it via. the link

Game information
4 waves - constant flow of enemy´s
1 turret - tracks and shoots enemy´s
simple reset functions.

http://www.scirra.com/arcade/other-games/coremechanics-v1-11917

Know "bugs"
Turrets can be stacked.
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Post » Fri Oct 21, 2016 8:08 pm

Hi @CrudeWall! Seems to work pretty nice. ;) Keep up the good work, I'll look into that other game.
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Post » Fri Oct 21, 2016 8:21 pm

Bro7hers wrote:Hi @CrudeWall! Seems to work pretty nice. ;) Keep up the good work, I'll look into that other game.



Thank you for the motivating words :) sadly there is not much to see in the other game, since im currently chopping it up in smaller games, so can test and learn how to use construct 2 :) - need some XP and level up :D

But i hope i can make a mini proto-type sometime this year.
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Post » Fri Oct 21, 2016 9:03 pm

I made a few little adjustments with performance in mind.
(not correcting errors, dont think there are errors, expect maybe the nearest not always picking, so it is up to you what you do with it)

https://www.dropbox.com/s/k7cjp9shgu6dj ... .capx?dl=0
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Post » Fri Oct 21, 2016 9:06 pm

99Instances2Go wrote:I made a few little adjustments with performance in mind.
(not correcting errors, dont think there are errors, expect maybe the nearest not always picking, so it is up to you what you do with it)

https://www.dropbox.com/s/k7cjp9shgu6dj ... .capx?dl=0


Hey - thanks alot :)

i will take a look at it when i zombie my way back down to my computer :D always nice to seem what other people can make.
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Post » Sat Oct 22, 2016 8:48 am

99Instances2Go wrote:I made a few little adjustments with performance in mind.
(not correcting errors, dont think there are errors, expect maybe the nearest not always picking, so it is up to you what you do with it)

https://www.dropbox.com/s/k7cjp9shgu6dj ... .capx?dl=0


Hey.

Just looked through what you did :) seems pretty smooth, it did open my eyes for other and "simpler" ways to do things so THANK you.

Btw. - i uploaded this version to the arcade, and the CAPX so other people might use it.
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Post » Sat Oct 22, 2016 10:00 am

Well, to be honest, there is one thing that i did not correct. Yet every time i see it, it annoys me. Including in my own capx's.

Setting the contents of a textbox each tick is no-no. It is really cpu time consuming. I am mostly to lazy to do something about it, because my laptop does not care that much. But if you take the same thing to mobile, it is really a no-no.
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Post » Sat Oct 22, 2016 10:14 am

99Instances2Go wrote:Well, to be honest, there is one thing that i did not correct. Yet every time i see it, it annoys me. Including in my own capx's.

Setting the contents of a textbox each tick is no-no. It is really cpu time consuming. I am mostly to lazy to do something about it, because my laptop does not care that much. But if you take the same thing to mobile, it is really a no-no.


heh i will keep that in mind :D thank you again.
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