Simple Zombie Game [Devlog]

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Post » Sat Oct 08, 2016 12:10 pm

The game graphics and mechanics look great. If the game is level based then you can just make each level harder and every 5th level make it some boss type a bigger verio n of the zombies you have. If its going to be endless the easiest way I know so you don't have to code so much is set the zombie speed to increase when your score reaches a certain number. Then set a system timer to release a boos or bigger zombie type every 60 seconds or so.

Or if you want to go nuts and have some crazy fun with it make a flying headless zombie with this code

System(every 3.0 seconds) FlyingZombieHead(set angle towards (Player.x,Player.y)

That will throw players for a loop haha.
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
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Post » Sun Oct 09, 2016 1:54 am

PixelPower wrote:The game graphics and mechanics look great. If the game is level based then you can just make each level harder and every 5th level make it some boss type a bigger verio n of the zombies you have. If its going to be endless the easiest way I know so you don't have to code so much is set the zombie speed to increase when your score reaches a certain number. Then set a system timer to release a boos or bigger zombie type every 60 seconds or so.

Or if you want to go nuts and have some crazy fun with it make a flying headless zombie with this code

System(every 3.0 seconds) FlyingZombieHead(set angle towards (Player.x,Player.y)

That will throw players for a loop haha.


Thanks for the comment. Yes, I am most likely going to do waves with strategy break in between. Haven't really spent too much time figuring out what I want yet.

Funny thought on the flying head :lol:
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Post » Sun Oct 09, 2016 3:31 pm

Working on a limp animation:
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Injured leg adds a little twist :shock: ....
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Post » Sun Oct 09, 2016 4:43 pm

New aim bar and crosshairs! Also, added the new limp animation
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(anyone know how to resize the image in the forums so it will show all of it? I think its like img=size"" or something)
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Post » Mon Oct 10, 2016 2:04 am

I don't know if this will work on the forums but

<img src="zombie.png" height="300" width="300">

is the way you do it in HTML. Otherwise just resize the image and upload to tinypic.
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
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Post » Tue Oct 11, 2016 3:08 pm

Thinking about what to title it—some ideas:
Survive The Night
Nightfall Cometh
Camping with Zombies (haha)

No rush to decide as there is plenty of time and plenty still to do.
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Post » Wed Oct 26, 2016 8:28 pm

Well the name of the game will be based on gametype. Are you going to have a storyline game with levels ? Other characters that you meet? Or is it going to be arcade based just going through levels and it get harder and harder. So figure out the game type 1st then finding a name that fits will be way easier.
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
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Post » Tue Nov 01, 2016 3:15 am

Working on a little intro:
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Post » Sat Nov 05, 2016 3:25 am

A little UI assistance at the beginning of the game

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Post » Sun Nov 13, 2016 1:04 am

Feel like I am getting close to posting a small playable demo.

Haven't posted much because no new artwork so not much looks different
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