LittleStain wrote:Most of the math in that example is to prevent the overlapping..
All you'd need is the part that does the bullet instead of the follow path..
https://dl.dropboxusercontent.com/u/485 ... rcles.capx
This is perfect! Thank you so much, a lot easier to read for those of us who are a little lacking in geo/trigan-ometrical knowledge I noticed the pathfinding method was a little shaky when the screen is set to scroll to it, I'll be keen to see if the bullet smooths things out. Is bullet a better behavior to use over, say, the car behavior?