Simulate Controls with Touch Help

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Post » Thu Feb 13, 2014 4:47 pm

I'm trying to make a pretty simple space shooter, but I'm having some weird problems using an on screen d-pad for the touch controls.

Here is how I am handling it in the event sheet:

I have the mouse set to act as touch controls, and when I launch the game from Construct2, and try to move the player using the d-pad, the sprite only moves maybe 1 or 2 pixels at a time. It also doesn't seem to be registering having the mouse button held down either.

I also went ahead and tested it on a touch device, and I received the same results. Am I missing something, or is something else happening?

On an added note, it did seem to randomly work for a second, without me changing anything on the event sheet, but the next time I launched the game to test it, it was no longer working.

Any help or tips would be greatly appreciated!

It took some messing around with other events, but I was able to solve my problem.

Although, it doesn't explain why it randomly worked once earlier...

I no longer have a question, so this can be disregarded!lferraiu2014-02-13 18:10:27
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