Simulating mechanical device

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Post » Mon Dec 30, 2013 10:00 am

Hi there

I'm planning to use construct to simulate mecanical devices for educational purpose. Here is the schematics of the mecanism I'd like to reproduce :


-Rotating red segment sends movement to translating green segment through the green segment. User can chang rotating speed.
- Blue circles are flexible joints.
- The ideal solution would also be able to turn translating movement (from green segment) to circular movement (to red segment).

Any ideas ?
Thanks in advance ?
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Post » Mon Dec 30, 2013 11:09 am

something like this?

I'm not really that good in mathematics, so the capx might look sloppy:

capx
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Mon Dec 30, 2013 12:24 pm

@LittleStain
Thanks, Yes, that's almost the result i'd like to achieve but I wish I could do without math, only with pin/physics/inverse kinematics
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Post » Mon Dec 30, 2013 1:06 pm

Although it is recreatable with physics:

machine-physics

I think faking it through events would be a better choice.
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Mon Dec 30, 2013 1:52 pm

@LittleStain
Looks nice ! Thanks
Do you have the capx ?
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Post » Tue Dec 31, 2013 3:50 am

i could see a game much like the running qwop game or whatever, being recreated into a fun something with this mechanic...
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Post » Tue Dec 31, 2013 11:50 am

Actually, my plans are very much more encyclopedical :)
I'd like to recreate medieval and modern machines.
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Post » Tue Dec 31, 2013 11:53 am

I'd love to recreate this one
http://en.wikipedia.org/wiki/Antikythera_mechanism
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