Sin Manual Set Bug

Bugs will be moved here once resolved.

Post » Mon Jun 11, 2012 8:53 pm

It seems that when you have a sin behavior that has zeroed out values you object flies away somewhere. I found this out because I set leaves in my game to wiggle at random values. Not sure if this even classifies as a bug but if you want to set manual sin values for all your instances just give sin a period a number then change it.

Here is my capx. CAPXXX
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Post » Wed Jun 13, 2012 2:46 pm

Nice find, fixed for next build, thanks.
Scirra Founder
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