Sine behavior frame change bug

Bugs will be moved here once resolved.

Post » Sat Jun 23, 2012 12:43 pm

hard to explain, so look at the capx:

http://dl.dropbox.com/u/59009902/sine_bug.capx

for some reason sine size behavior doesnt take into account the frame aspect ratio, it takes the sprite aspect ratio.

what should happen is that the circle should remain circle and rectangle should remain rectangle. if you remove the sine behavior, aspect ratios remain ok after frame change through events.

hope my borked explanation helps :)

cheers
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Post » Fri Jun 29, 2012 1:05 pm

Thanks, should be fixed in the next build.
Scirra Founder
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