Hello all! I'm currently working on a 2D platformer prototype, and I've got everything working decently save for this:
The character has a separate frame each for jumping, falling, hitting the ground and idling. I would like the sequence for a jump be
jump -> fall -> ground contact -> return to idle
The first two parts work great, but I can't for the life of me figure out how to keep the "ground contact" frame from looping over and over again after the player character returns to the ground.
I am using the "On Landed" condition for that, but how do I handle the transition back into the idle state after the end of the jump? I'm probably missing something as simple as an added inverted condition, but I can't wrap my head around this one.
Thanks in advance for any hints!