Single sprite with multiple collision zones

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Post » Mon Oct 17, 2011 8:27 pm

Just curious, is it possible to have a single sprite with multiple collision zones?
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Post » Mon Oct 17, 2011 8:33 pm

You can use dummy sprites set to select image points on the main image.
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Post » Mon Oct 17, 2011 8:38 pm

So..."stack" sprites, but where does the sprite stacking occur? In the animation editor or on the game layout?
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Post » Mon Oct 17, 2011 8:44 pm

You would do it via events. Like if dummy variable =1 set position to mainsprite image point("1")
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Post » Mon Oct 17, 2011 8:58 pm

As newt says, just use other invisible sprites and position them by the visible sprite. Then you can test for collisions with the invisible sprites.
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