Size Bug?

For questions about using Classic.

Post » Sun Jul 05, 2009 9:43 pm

Well I compiled my exe and it was a bit over 3meg. After it I made some minor changes like changed text etc. and now it was 7meg then I again did some very small changes it jumped to 11 and after that 20!!!!!!!! There must be something wrong with it. No I don't have resources or anything.
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Post » Sun Jul 05, 2009 10:38 pm

Were you importing large images? Save your .cap, close Construct, reopen it, reopen your .cap and export it again. Is it smaller?
Scirra Founder
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Post » Sun Jul 05, 2009 10:46 pm

now the size doesn't change anymore. Il change few words and see that it does.
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Post » Sun Jul 05, 2009 10:49 pm

There's something wrong with text object. I added about 30 letters and it went from 20mb to 36mb!!!
Il play around and see if I notice where it cames from.

Cap file is 80mb Oo
Correct 115mb now -.-
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Post » Sun Jul 05, 2009 10:55 pm

Zomg I changed one variable from 0 to 1 and size over 260mb now xD... Anyone else want this doome d cap? oh right its a bit big... This is sooo weird! And I'd call this EMERGENCY SITUATION!

Holy Crap wont open that cap never even it's the latest version of my newgame... Darn! I tried with other cap and it seemed to work atleast it grow only 7kt when I added new sprite...

PS To those wondering does it take long to work with big caps YES IT does 260mb takes like 20sec to save even more to load...
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Post » Sun Jul 05, 2009 11:01 pm

Which build are you using? Do you have a backup of the file when it was small and steps to reproduce the expanding filesize problem? It'd be too difficult to send a file as big as 200mb+!
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Post » Sun Jul 05, 2009 11:03 pm

0.99.3 :) Yes its beta but I like it more and it worked ok before.

Nope I dont have and that's the thing that sucks here. I'l see if I can reproduce same results
*Puts nerd face on*
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Post » Sun Jul 05, 2009 11:14 pm

Doppel found out that it's dummy file as I compressed 320mb to 500kt

http://files.getdropbox.com/u/904641/game.rar
Here BE BEWARE when/if u open it! Its friggin huge!
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Post » Mon Jul 06, 2009 5:54 pm

Can something done to save my cap?
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Post » Sun Jul 12, 2009 2:34 am

Okay so i just got curious what the hell was inside that cap so i splitted big cap into 544kb pieces (because thats how much it weight in compressed rar) and from 0kb to 540 kb we have regular code and after that we have...

[code:158ogkhm]CFamilyShare D DropShadow2 B & C ( CFamily GreenSprite 6 BM6 6 (        ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * [/code:158ogkhm]
A FREAKING SNOW FOR THE REST OF THE FILE untill the end that have regular code...

Edit: Ok it seems the snow its only half of the file the other half is full of zeroes and snow flakes, and who fault is that? DUN DUN DUNNNNN
[code:158ogkhm] * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *  CFamilyShare ? Physics @ 0 * 0 * 0 * 0 * 0 * 0 * 0 * 0 * 0 * 0 * 0 * 0 * 0 * 0 * 0 * 0 * 0 * 0 * 0 * 0 * 0 * 0 * 0 * 0 * 0 * 0 * 0 * [/code:158ogkhm]
[u:158ogkhm]Physics![/u:158ogkhm]
ekhem DUN DUN DUNNNNNN Families
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