I am not sure, if this is a feature or a bug, so I asking here if I am doing something wrong.
The task is, to throw a Dart. To simulate the flight, I resize the sprite.
When a new Dart is spawned, the Dart appears with the correct size, but the resize handling does not work as expected by the first dart. If you look at the textfield, you can tell, that the respawned sprite seems to have different width and height than the one on the screen.
Here's the code:
And the CAPX