ski jump measurement

For questions about using Classic.

Post » Mon Apr 25, 2011 10:23 am

hi everybody!
(hi doctor nick!)

so anyway
im making a small minigame of ski jump with a physics object, and i cant seem to figure out how to measure the lenght of the jump..id like it so i have a visible number showing how long the jump is, i just cant seem to figure it out

how would i measure length from the tip of the jump to the moment my character hits to the ground?
and also, how to make a visible measurement?

i would post a cap,but its kinda private,cuz im making it for my friend, so im not too comfortable showing it.

but i hope someone wiser than me could help a little,
thanks in advance
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Post » Mon Apr 25, 2011 10:58 am

Here you go.

[url:12yug0oj]http://dl.dropbox.com/u/1646976/ConstructTutorials/distance.cap[/url:12yug0oj]

Player has platform movement but should work the same for you ski jump thingy.
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Post » Mon Apr 25, 2011 2:42 pm

just what i needed! i knew it was something to do with the text object,but couldnt figure out the right way. thanks for helping, really appreciated.
now if only i could work out those physics hinges stealing all my fps and im set lol.

EDIT:

well now that i think of it, can anyone give any insight for those hinges? why is it that when you have say, 5 physics objects hinged together,the fps slowly but steadily degrades to a crawl,but when the hinges break, fps goes through the roof? in toher words the fps becomes normal,as it should be. ive been trying to figure this out by myself for a while now,but dont really know whats causing it.
or is it just the way it is? meaning, hinges are bad mkay?
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