Skunk'd: Live Your Dreams

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Post » Sat Aug 27, 2011 4:31 pm

INTRODUCTION

Hullo! MeliSoft Games here, reporting on my first ever indie video game, which will hopefully come to fruition later in 2011, but most likely in early 2012. I'm plugging away at it, spending 4-6 hours a day programming my life away. This has become sort of my baby, and I'm very proud of how it's turning out so far, so I thought I'd share it with this community.

THE STORY

Skunk'd: Live Your Dreams is the story of a teenage "emo" boy, Thommy Summers (nicknamed "Skunk" due to the albino stripe running down the middle of his pitch-black head of hair), who has quite a bit on his plate. His father is a deadbeat, drug-dealing loser who leaves him home alone most of the time, and he is tortured at school by a stereotype-defying bully who is actually much smarter than he is. And yet life goes on; Skunk keeps himself chugging along with daydreams of his classmate and love interest, the plucky, nerdy writer Lilly Hartwell.

One fateful day, however, Skunk opens his eyes to find himself in the land of dreams he used to escape to as a child, a magical world called Lucidia. Here, he comes across a ghostly figure greatly resembling Lilly, who urges him to wake himself up and save her, as she has been brutally attacked and left to die somewhere in their town. Upon trying to wake himself, however, he is told it is not possible by his childhood imaginary friend, the sadomasochistic and self-mutilating teddy bear Kid Snuggles. After an emotional reunion for the two old friends, Snuggles reveals that he is now Skunk's guardian angel, and that the only way to awaken from his slumber is to defeat the "imagination killer" who has taken over the Spire of Dreams. Skunk is shocked and horrified to find out that the "imagination killer" is actually Japanese-American boy genius Satoshi Kuragame, who is his real-life bully!

Determined to confront his fears, Skunk, joined by the restless soul of Lilly and his self-abusive teddy bear-made-angel, decides to traverse the seven realms of Lucidia, climb the Spire of Dreams, and put an end to the imagination-killing bully once and for all. Then and only then will he be able to wake up and save Lilly from her otherwise inevitable death.

THE GAMEPLAY

Skunk'd: Live Your Dreams is a platformer that takes place across 7 puzzle-filled realms, each with its own mechanic to alter your surroundings and solve mysteries. Each level is named after a specific type of dream:

I. Sweet Dream (candy and dessert themed level)
II. Pipe Dream (level in a giant hookah complete with altered states of mind based on which 'clouds' Skunk walks through)
III. Wet Dream (ahem, it's a water themed level a la Water Temple in OoT)
IV. Day Dream (day-night mechanics)
V. Bad Dream (horror-themed level with darkness, flashlight required)
VI. Double Dream (level in a castle with one entire side made of a giant mirror, introducing playing as two Skunks at once)
VII. American Dream (level in a New York-style city, weather plays the biggest role here)

Once all seven realms are completed, you must climb the challenging Spire of Dreams and confront Satoshi in a sure-to-be-epic battle!

CONCEPT ART


The main cast of Skunk'd, improved version. Art by Clement Swennes.

SCREENSHOTS

Screens are not available at the moment; here is some temporary pixelart of the characters:


Pixelart by Clement Swennes.

BOTTOM LINE

This game is being programmed in Scirra's Construct Classic. I'm currently looking for feedback and, actually, a musician to write the score for the game (a paid position). Thanks for reading, lol, if you got through all this you're a better man than I. <3joeyapplepi2011-08-30 07:09:10
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Post » Sat Aug 27, 2011 5:42 pm

Wow, that looks awesome! Do you know sort of the complete percentage? Also, when are you thinking of releasing a demo or something?

Hope you find your musician.

P.S.: I admit I laughed at the Wet Dream.

-velo
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Post » Sat Aug 27, 2011 7:25 pm

Wonderful art!
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Post » Sat Aug 27, 2011 8:44 pm

There should be a demo 09.15.2011, which will take you through the first dream realm. And yes, Wet Dream being a level name is part of the game's often suggestive and disturbing sense of humor.

Thanks for the compliments on the art as well--I'll tell Clement about your praise, he certainly deserves it! :D
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Post » Sat Aug 27, 2011 10:34 pm

Looks awesome ! Do you have any Youtube account ?? Good luck :)
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Post » Sat Aug 27, 2011 10:51 pm

Well, sense of humor is always nice. Even the darkest of all.

Also, tell Clement that's 2 of us thinking like that

-velo
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Post » Sat Aug 27, 2011 11:13 pm

[QUOTE=Shiru] Looks awesome ! Do you have any Youtube account ?? Good luck :)[/QUOTE]

I do indeed have a YouTube account, here, however there are currently no videos about Skunk'd on it. Expect the first video upload on 9.5.2011.

[QUOTE=velosotiago]Also, tell Clement that's 2 of us thinking like that[/QUOTE]

Gladly, my friend. Thanks again for your support. :) joeyapplepi2011-08-27 23:17:26
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Post » Sun Aug 28, 2011 12:40 pm

Good luck with your game. I can't wait for the demo.
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Post » Sun Aug 28, 2011 1:19 pm

[QUOTE=Wolod]Good luck with your game. I can't wait for the demo.[/QUOTE]

Your support is much appreciated, my friend! ;D

In other news, the price of the finished project has been decided on: a measly $5 USD. Steam is likely going to be used as the distribution platform, pending approval by Valve, of course. The basic engine for Skunk's movement is complete, as are the sprites, tiles, background and animation for the first dream realm, meaning the project has surpassed the Big Rigs: Over the Road Racing milestone of completion. (;

I'm hoping to get a gameplay video up on YouTube within the next couple days, so stay tuned!~
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Post » Sun Aug 28, 2011 6:44 pm

... Emo Dream
... Hipster Dream
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