Sky Guardians

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Post » Tue Mar 31, 2015 3:25 am

hey all,

I worked on this game with 2 artists at a Game Jam this past weekend. I was the only programmer so I used C2.

The theme was "powers combined"... so we tried to make a 2Player shooter that you'd combine bullets to make a Power Blast to take out Boss targets. Its decent for 2 days of work...

I made a 1-player-mode but the other Guardian doesn't move, he/she just shoots..(ran out of time!)

http://jonbellinigmailcom.itch.io/sky-guardians
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Post » Wed Apr 01, 2015 12:15 am

How many sound files in the game?
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Post » Wed Apr 01, 2015 2:02 am

@A0Nasser
20 sfx or so, and since they are in both ogg/m4a that would make it 40 in total. And 2-3 music files.

why? was there a problem with performance?
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Post » Wed Apr 01, 2015 10:43 am

No bad performance.
But i'm using download manager on chrome and i noticed many sound files in the game.
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Post » Wed Apr 01, 2015 2:36 pm

@A0Nasser ah, I see. Well my background includes music/sfx, so I say there can't be enough of that if it helps immerse the player. Of course it has to serve the game first, but I think it's really important to have in any game (even a game jam game). They always say at the beginnings of jams: don't forget sound! which is easy to do when you are knee deep in coding and just getting it to work. But good sound design I think helps make things more "believable" and can also be considered "ear candy". :)
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